Abstract
The world of video games allows a novel form of narrative in which, in any case, the great fundamental keys that Aristotle designed in his Rhetoric works. In order to understand better the terror as a narrative genre in some videogames, the article proposes an explanation that starts with the definition of terror as a passion, that continues with the consideration of the way in which it affects us, and finally concludes with the way of reproducing the experience of it in the narrative of video games.
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